Translating Sangokushi Taisen Ten - Part 2 - Unpacking
Where the Sangokushi Taisen Ten translation began: reverse-engineering NFP archives, LZ10 compression, and one word crashing the game. »
Where the Sangokushi Taisen Ten translation began: reverse-engineering NFP archives, LZ10 compression, and one word crashing the game. »
An 18-year quest to fan-translate Sangokushi Taisen Ten, a Japan-only NDS game. »
We have built a concurrency library that's useful to those with large, complex codebases that require careful attention to details. It is familiar for those that come from Rx/Reactor, yet being fully compatible with suspend functions and kotlinx.coroutines. »
Release 0.7 of Arrow brings a complete quality of life refactor of the library, with new users in mind. Improvements in readability all around, typeclasses are now DSLs, we have replaced most codegen with idiomatic Kotlin, and there is a new metaprogramming module for advanced users. »
The second part of this blog series presents a complete large scale use case of the simple Dependency Injection technique called Typeclassless. »